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Video analysis for football coaches

Most football footage gets reviewed the way it gets watched: following the ball. Almost everything worth coaching is happening away from it.

On this page

On this page

  1. Start with the angle, not the analysis
  2. The five things worth clipping
  3. A realistic weekly routine
  4. Where drawing and tracking earn their place
  5. Mistakes that make football analysis useless
  6. Common questions

The short answer

Clip five categories from a football match: build-up, transitions in both directions, pressing triggers, defensive shape, and set pieces. Six to ten clips per game is enough.

The constraint is the camera angle. A wide, high, static shot from the halfway line shows space and shape; a tight ball-following shot only lets you coach what happened on the ball, which is the smallest part of the game.

Start with the angle, not the analysis

Football is a game about space, and space is only visible from height. On footage shot at pitch level, a back four and a midfield three collapse into a single row of bodies, and the fifteen metres between them — which is the entire conversation about defensive shape — is invisible.

So before thinking about what to analyse, fix where the camera goes: halfway line, as high as you can manage, wide enough to hold both the ball and most of both teams. Our guide to filming your own games covers the practicalities.

The wide angle changes what you are able to say. Instead of "you should have passed it wide", you can show that the winger was already marked and the space was in front of the full-back. That is a coachable observation; the first one is just a verdict.

The five things worth clipping

1. Build-up from the back

The most coachable phase in football, because it is repeatable and largely controllable. Clip the goalkeeper's distribution and the first three passes.

What to look for: are the centre-backs wide enough to give the keeper an angle? Does a midfielder drop in, and does anybody fill the space they left? Does the first pass invite pressure or relieve it? Most build-up problems are positional and visible in the first two seconds, before anybody touches the ball.

2. Transition, both ways

The five seconds after possession changes. This is where most goals originate and where the least coaching happens, because it is chaotic and hard to freeze.

Clip the moment of turnover, not the shot that followed. The question is what the nearest three players did in the first two seconds. Pressed? Dropped? Stood still and watched? Transition is a habit, and habits show up on film as the same shape recurring.

3. Pressing triggers

If your team presses, clip the moments when it started and the moments when it should have and did not. The trigger is usually specific — a backwards pass, a heavy touch, the ball going to a weaker foot — and the failure is usually one player not going, which makes everybody else's run pointless.

Film makes this argument unanswerable in a way a training-ground shout never does: here is the trigger, here are four players committing, here is the fifth one not.

4. Defensive shape between phases

Underrated because nothing is happening. Pause the footage when the opposition has the ball in midfield and just look at the shape. Distances between lines, whether the far-side full-back has tucked in, whether the block is compact or stretched.

A freeze frame with the back four marked and the gaps drawn communicates more in ten seconds than a whole session of shadow play.

5. Set pieces

The easiest analysis win in football, and the most neglected at grassroots level. Set pieces are static, repeatable and decided by details you can literally count: who is marking whom, who attacks the near post, who is on the edge for the second ball.

Clip every attacking and defending set piece from a game. Two minutes of footage, and the patterns are usually obvious by the third one.

A realistic weekly routine

Assume you have a full-time job and a family. Ninety minutes total, spread across three days.

A weekly football video routine
WhenWhatTime
SaturdayUpload the game before leaving the ground5 minutes
SundayWatch at 1.5x, note timestamps worth revisiting35 minutes
MondayCut 6 to 10 clips, one sentence on each, publish to the squad30 minutes
TuesdayTwenty-minute session before training, on the two themes20 minutes

The Sunday pass is the one people skip, and it is the one that makes Monday fast. Watching at speed with a notepad turns a ninety-minute game into a list of eight timestamps, and cutting from a list is quick. Cutting while hunting for moments is not.

See the twenty-minute film session for what to do with the clips once you have them.

Where drawing and tracking earn their place

Not every clip needs annotation. Three situations where it changes the message.

Showing space that is not there yet

The hardest thing to coach on film is an option that was never taken, because there is nothing on screen to point at. Drawing the run that was available, or shading the space behind a full-back who has stepped up, makes an absence visible.

Following one player through a phase

Asking a squad to watch one specific player on a wide shot mostly fails; the eye goes to the ball. Player tracking follows an individual through the phase and keeps them marked, so the point lands. It is the most useful thing for showing off-ball work, which is exactly the work that goes unnoticed.

Making the ball findable on a phone

Wide footage on a five-inch screen has a real problem: the ball is a few pixels across. Ball tracking traces its path so a long switch or a whipped cross stays followable, which matters because the phone is where players actually watch.

If you want the background on how these work and where they fail, see what AI player tracking is and what telestration means.

Mistakes that make football analysis useless

  • Clipping only goals and mistakes. These are outcomes. The coachable moment is usually fifteen seconds earlier, in a positional decision nobody noticed.
  • Too many clips. Twenty-five clips is not thorough, it is unwatched. Six to ten, covering two ideas.
  • Only showing the defence. If the same four players are in every clip, the squad notices and the sessions become something to endure.
  • Reviewing a fortnight later. Footage decays fast. Nobody remembers what they were thinking, and the honest answer becomes "I don't know, I can't remember".
  • Analysing the opposition before yourselves. Opposition analysis is satisfying and mostly unactionable at grassroots level. Your own recurring patterns are where the gains are.

Common questions

What should a football coach clip from a match?

Build-up from the back, transitions in both directions, pressing triggers, defensive shape between phases, and set pieces. Six to ten clips per game covering two or three themes is more effective than a long reel. Clip the decision that caused the outcome rather than the outcome itself, which usually means starting ten to fifteen seconds earlier than instinct suggests.

What camera angle is best for football analysis?

High and wide from the halfway line. Height is what makes space and team shape visible, and a static wide shot lets you see off-ball movement that a ball-following camera crops out. Filming from behind the goal looks dramatic but compresses the far half of the pitch into unreadable depth.

How long should football video analysis take each week?

About ninety minutes total is realistic for a volunteer coach: five minutes to upload, half an hour watching at speed and noting timestamps, half an hour cutting clips, and twenty minutes with the squad. Watching at speed first is what makes the clipping fast.

Can you do football video analysis with phone footage?

Yes. A phone records more than enough quality for team review. Mount it on a tripod, get it as high as you can, and frame wide. Position matters far more than the device, and a phone at four metres produces more useful footage than a good camera at ground level.

Should you analyse the opposition or your own team?

Your own team, especially at grassroots level. Opposition analysis is satisfying to do and hard to act on with limited training time, while your own recurring patterns are things you can actually change. Once your own review is a reliable habit, adding opposition work makes sense.

Clip the game,
not the goals

Cut the build-up and the transitions, draw the run that was on, and put it in front of the squad before Tuesday.

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